![]() If by some weird twist of fate you end up with a ESL flagged file that's also ESM flagged and someone uses a standard.<- This isn't the case for what we're doing in this guide, so ignore this for the sake of further direction. The CK has an option called "Compact Active File Form IDs" in the file menu. Form IDs need to be compacted for the file to be considered valid.The file cannot contain more than 2048 records in it or the form IDs will overflow into another FE slot and corrupt the save (this isn't always the case ─ more on that later).You must be using a copy of the SSE CK version 1.5.3 or higher ( we’ll use 圎dit) in order to properly recognize these files for editing.You must be playing on a copy of SSE version 1.5.3 or newer in order to use ESL flagged files.Using ESL flagged files comes with some important issues to consider: Use 圎dit to check ESL qualifications and modify ESL flag." It will give you the following if it isn't sure about an ESP: Using "Check ESL Qualifications" on such a file will give you a message like: " Record type: CELL, FACT, PACK, PERK, RACE, SCEN, WRLD currently unsupported by ESLify verification. ![]() That being said, you could likely get a lot of your plugins ESLified with Wrye Bash, and do any it isn't able to do by using this guide. So, until Wrye Bash has been updated to do everything properly, I would suggest for anyone new to this to go ahead and use this guide, since most likely, you'll end up needing 圎dit in the long run, regardless. IMPORTANT Before you get started, apparently the latest version of Wrye Bash will do much of this for you, but at its current version, it is still missing a lot of record definitions, so it won't always know if an ESP can be FE flagged or not and will tell you to use 圎dit to make certain, anyway. You really don't need to download this guide from Files ( it'll be updated more often here ) but it helps if you do, if only to give me some download numbers and you the option to Endorse! Also, I'm not sure Nordic Guide is being kept up, so take anything from there with a grain of salt. If this guide has helped you, please, don't forget to Endorse. ![]() Most of the information here is still pertinent, but the process is much easier with the information from the sticky'd comment.*** I just don't mod Skyrim anymore, so I don't really have the time to edit this entire how-to to incorporate it. ***I'm not keeping this guide up, obviously, but I wanted to come back here and leave a note for everyone to read the "sticky" comment in "Posts" section, as it has some updated information to make this entire process easier. But, the fine and creative people of this modding community only make it so much better. Now, go forth and take ownership of your new amazing version of Skyrim SE and make it the fantastic world that Bethesda never did by slamming it chock full of so many 8K mods that your GPU takes a VRAM shortage of a sh*t every time you load the game! Well, I mean, they did. I re-iterate on the important bits several times over, to drill that information into your aluminum foil lined pea-brains. That being said, it's not like this is hard to do. ![]() I AM NOT RESPONSIBLE FOR ANY DAMAGE YOU MIGHT CAUSE TO A MOD, YOUR GAME, YOUR SAVES, OR ANY OTHER SHENANIGANS YOU MIGHT GET INTO WITH THE FOLLOWING INFORMATION. ![]()
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